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Xbox in sound mind
Xbox in sound mind







xbox in sound mind
  1. #Xbox in sound mind full
  2. #Xbox in sound mind tv

Even though I was scared, I wanted to keep playing and solve the mysteries presented. The creepy atmosphere, mixed with both intriguing puzzles and story, worked wondrously for me. The entire preview ran around three hours long, and minus a few moments here and there, was a great time. I’m hoping combat in the final release is either kept to a minimum or improved drastically. While there were only a handful of times I had to use the gun to fight, these moments were easily the lowest points of the preview. This means you can now fight the various enemies, instead of just running away from them like the previous tape. The other major difference between the tapes is that this time you’re armed with a pistol. This acts as a mini boss fight of sorts as you run from light to light trying to complete the puzzles as quickly as you can. In the second tape you still have the phone calls (this time at payphones) and the stalking, but you also have something chasing you throughout the level. Tape two on the other hand, takes place on an open island, with more environment to explore and a bright moon always looming down on you.

#Xbox in sound mind full

Tape one takes place in a congested mall, full of narrow paths, short ceilings and not much room to run. One of the most promising parts of the preview was the sheer differences between the two playable tapes. This adds a constant air of dread as you explore through the levels trying to find your way out but also trying to get away from whatever it is that’s sticking to you so closely.

xbox in sound mind

You often catch sight of someone, or some thing, following you. This doesn’t just stop with the notes though. They accuse you of mishandling your patients and being the cause of their many sufferings. Hey there, looking for this?Īs you play through the game you have someone constantly calling you and leaving you threatening notes. The mannequins were an especially nice touch when I realized they were trying to help me and not just freak me out. A mannequin will have moved, a box appears that wasn’t there before and so on. When you look away from something and look back, often you’ll find that things have changed. With the best part being the environment, which feels like its own living character. Now even though it’s lacking constant jump scares, In Sound Mind is very much a horror game. These ordeals are shown to you not only through the voice recordings, but also through the level design, puzzles and little notes hidden throughout. Each tape explores the trauma and struggles of a different patient. As of this preview, there are a couple tapes to play through and the final game, which releases in September, will have more.

xbox in sound mind

The building you wake up in works as a hub, while each tape contains its own story and puzzles. As your character wonders if hes lost his mind, you listen to the tape recordings of various patients.

xbox in sound mind

As you explore and learn the controls, the game starts to open and eventually leads you to your office. D), as he wakes up in a basement dazed and confused. The game takes place in the year 1997 in a small town called Milton Haven. In Sound Mind is a game made by We Create Stuff, the developers of Nightmare House 2. In fact, this game does this so well that I’m starting to think writing off horror games may have been a big mistake. It does away with cheap scares and instead focuses on keeping the player constantly at the edge of their seat. Where you have a constant chill in the back of your neck that doesn’t rely on loud noises, bright lights, or a scary face showing up behind you. Very rarely did I experience what I consider to be the strongest part of the horror medium: atmospheric fear. The few forays I’ve taken into horror games have felt mostly the same way where for an hour I was simply moving along from jump to jump.

#Xbox in sound mind tv

The horror genre has many movies and tv shows that rely entirely on cheap jump scares instead of actually being scary.









Xbox in sound mind